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 Nota Publicado: 07 Ene 2010, 18:02 
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Registrado: 28 Jul 2006, 13:48
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Pues creo que el FF se activa en alguna pestaña del sim o el setup, aunque no lo he usado nunca. Eso del config.ini yo creo que es más una curva de respuesta, y posiblemente se pueda editar en el sim o algo, si no no tendría sentido, y si no en el mismo config.ini, o sea que para una determinada entrada del joy X la respuesta sea Y, y sería como el resto de valores que ves por encima y debajo de él. Aunque a lo mejor es como tú dices, no lo sé, pero me inclino más por lo otro.

Saludos!!

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 Nota Publicado: 07 Ene 2010, 19:14 
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Mano. me comenta que se activa en el imput, pero como? no estoy en casa y no lo puedo ver, pero no recuerdo esa opción.

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 Nota Publicado: 07 Ene 2010, 19:27 
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Siii, si viene esa opción, confirmado.

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 Asunto: Re: Configuración Gráfica y Config.ini de IL-2
 Nota Publicado: 02 Dic 2010, 12:52 
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He pillado este post del SAS, explica detalladamente cada punto del config.ini; no sólo los que hacen referencia a los aspectos gráficos si no que incluye los parámetros de las Dgen...ya no hay excusas para los parones.

michel_boonstra1974 escribió:
I was tweaking my config.ini a bit and found an interesting config.ini explanation. Thought this might of use to some one.

** edit - sorry about only bold letters further down, but despite re-editing I am unable to change them back to standard for some strange reason..


[il2]

describes game

title=Il2-Sturmovik Forgotten Battles
describes game

hotkeys=HotKey game
this determines whether the game uses hotkeys that are assigned in control section of hardware section of game setup

[window]
this describes how windows displays the game on screen

width=1024
resolution width in pixels set in display properties settings tab in windows

height=768
resolution height in pixels set in display properties settings tab in windows

LCD native resolution not included as an option in FB/AEP/PF Enter your screen values here and Save and start your game.... (if you later open the IL-2 Setup and close it by clicking OK it will change the resolution to 640x480 16bit, unless you change it to something else via this IL-2 Setup.) You will need the following values as well

change SaveAspect=0

ChangeScreenRes=1


EnableResize=0


ColourBits=32

resolution colour set in display properties settings tab in windows. Can be 16 or 32

DepthBits=24
Z buffer usage can be 16 or 24

StencilBits=0
Set in driver section of Il2FB hardware setup. Can be 0 or 8

All the above deal with image quality. The higher the numbers for width and height then the more pixels will be used in the same area therefore the image will be more detailed. The larger the number of bits then the more detail there is per pixel so better image quality

ChangeScreenRes=1
allows the screen resolution to be changed in game. Can be 0 or 1

FullScreen=1
forces display to be full screen and not in a window. Can be 0 or 1

DrawIfNotFocused=0
setting to 1 allows watching the IL2 window in the background, while Alt-Tabbing out of the game. Quite useful for playing co-ops - if you crash and wait for the next mission to start, you can put IL-2 in the background and keep an eye on the mission progress, but at the same time start ranting about "my fav plane is porked" on the forums.

EnableResize=0
Enables user to change window size. can be 0 or 1
must be 0 to allow lcds to fill screen

EnableClose=1

SaveAspect=1

Forces 4:3 picture aspect. Can be 0 or 1
Change SaveAspect=1 to SaveAspect=0 will remove some small black bars at the top and bottom of the screen you get without it on lcds

Use3Renders=0
Allows use of up to 3 screens. Can be 0 or 1

[GLPROVIDER]
This section comments on what 3D drivers you are using

GL=Opengl32.dll
It will either be openGL or Direct X depending on what you picked during setup.

[GLPROVIDERS]
Changed by running setup from start-programs-ubi-il2sturmovich-setup

Open GL=Opengl32.dll

DirectX=dx8wrap.dll


[NET]
This section deals with your settings for connecting to the internet

speed=25000
for multiplayer games.

routeChannels=0

serverChannels=31
serverchannels indicates max allowable number of players

localPort=21000
port 21000 this will have to be enabled in your firewall to allow you to connect to web

remotePort=21000

SkinDownload=1
SkinDownload= 1 allows skins to be used. 0 does not

serverName=
Name of own server

serverDescription=
Own description of server

remoteHost=
IP Internet address of the remote computer that one connects to

localHost=
IP internet address of the local computer that one connects to

socksHost=

checkServerTimeSpeed=1
Compares master clock of server and client

checkClientTimeSpeed=0

checkTimeSpeedDifference=0.05

Maximum difference of the master clock permitted (Maximum is 5%)
Note spelling of differense is correct

checkTimeSpeedInterval=5
Maximum difference of the master clock permitted (Maximum is seconds)

checkruntime=

In order to set the client-side verification parameters you will need to manually edit here
checkRuntime=0-no check is made (default);
checkRuntime=1-quick check;
checkRuntime=2-comprehensive check.

[MaxLag]

farMaxLagTime=10.0

nearMaxLagTime=2.0

cheaterWarningDelay=5.0
Time until you are cheating warning

cheaterWarningNum=-1
Number of warnings until player is kicked. If at -1 autokick is deactivated.


[chat]
region=(dx=0.6925,dy=0.071666665,x=0.0,y=0.0) Position and size of chat window

msg0 =
Contents of the message "0"

adr0=ALL
Receiver of the message "0" (all)

msg1 =
Contents of the message "1"

adr1=MY ARMY
Receiver of the message "1" (own side)

autoLogDetail =
On-Line Stat Messages

The server hosting an on-line game may set the ‘level of detail’ of the server auto-generated stat messages. The level is set in the conf.ini file in the Il-2 folder, in section [chat], in the autoLogDetail key.Ex.:[chat]
autoLogDetail = 3

You can set the key to the following options:0 - disables all stat messages.1 - only player-vs-player kill messages are displayed.2 - displays player-vs-player, and AI-vs-player kill messages.3 - a lot of chit-chatting.

[game]
In game settings

Arcade=0
when at 1 changes display to show balloon speech from aircraft and arrow bullet strikes etc. Can be 1 or 0

HighGore=0
when at 1 changes display to show gore effects on a limited number of planes Can be 1 or 0
This feature has been dsabled in recent versions of the game

mapPadX=0.6689453
mapPadX and mapPadY are position coordinates for the inflight map, they're nothing to do with padlock.They are a measure in fractions of full screen width from left of screen (mapPadX) and height from the top of the screen (mapPadY) for the top left corner of the map.

mapPadY=-0.046875

viewSet=32
Snap view -Even number. Pan view Odd number.

Intro=0
when at 1 runs intro movie at game launch

NoSubTitles=0
(Subtitles for pilots' voices; 1 = none, 0 = all) At top of screen

SubTitlesLines=3
Number of lines for sub-titles

NoChatter=0
(Radio chatter; 1 = none, 0 = all) To hear pilots voices

NoHudLog=0
HUD text messages and warnings; 1 = none, 0 = all At side of screen

NoLensFlare=0
(Lens flare effects; 1 = none, 0 = all)

iconTypes=3 allows user to change what is displayed in icons when enabled these are available from key bind in control section.

Icon Settings: You can change your icon types and distances by typing these variables in console in game the command syntax is: mp_dotrange [FRIENDLY|FOE] [DEFAULT] [COLOR] [DOT ] [RANGE ] [TYPE ] [ID ] [NAME ]

FRIENDLY or FOE keywords define which party the following parameters apply to the aircraft of the viewer's army, or the aircraft of the hostile armies.

The following keys define the distance at which the appropriate icon is enabled:

COLOR: The distance at which icons take the color of the inbound plane’s army. Icons farther away will be drawn in grey.

DOT: The distance at which the “dot” plane marker becomes visible.

RANGE: The distance at which the distance measurement appears in the icon.

TYPE: The distance at which the airplane model or model family becomes visible.

ID: The distance at which the tactical number is visible.

NAME: The distance at which the aircraft’s pilot name is visible (if it is driven by a human pilot).

mp_dotrange DEFAULT restores the Pacific Fighters predefined icon setup.

mp_dotrange run without parameters prints the current icon setup ranges (which may be issued by both client and server).

e.g mp_dotrange FRIENDLY COLOR 0.1 DOT 15 RANGE 5 TYPE 0.1 ID 0.1 NAME 2.5

This will give you friendly info at Aircraft dot at 15km range at 5km Pilot name 2.5km all other at 100metres

eventlog=eventlog.lst
describes where eventlog is written=n to is enabled

eventlogkeep=0
0 when 0, every mission overwrites the event log file, so it contains the last mission only. when 1, it writes an eventlog continuously, keeping log for all missions you fly

3dgunners=1
For 3d gunners in PF will effect frame rate =0 turns them off

Typeclouds=
TypeClouds=0 - standard clouds
TypeClouds=1 - improved quality clouds

[HotKey game]
describes keys assigned during play

PrintScreen=
ScreenShot

P=pause

Pause=pause

[HotKey gui]

Escape=activate
This line needs to be in config to end missions, For some reason, this line very often disappears when patching is done.

[HookViewFly Config]
this section is how your view moves in external view

timeFirstStep=2.0
Time until aircraft passes camera

deltaZ=10.0
Angle of camera to aircraft

[HookView]
The camera origins are fixed but the distances you may be able to change for the [Hook View] and [Hook View Fly] sections

MouseLeft=Len

[HookView Config]

AzimutSpeed=0.1

TangageSpeed=0.1

LenSpeed=1.0

MinLen=1.0
(closest distance from a given object while in camera view)

DefaultLen=20.0
(Default distance from object when using external views)

MaxLen=3000.0
(Max distance from camera you can zoom out, I have mine set to 50000 which is 50km. Nice for finding stuff if you die!)

Speed=6
(speed of mouse zoom and pan, higher is faster)

[HotKey builder]
these are key assignments when using the mission builder


[MouseXYZ]
This section concerns the variables for mouse control
The mouse is generally used as a viewing device either in game or when viewing tracks

[HotKey Console]
This section deals with console . There is a console help section in forums at www.airwarfare.com for full list of commands. In the console you can change most of the config parameters while in game.

Shift Tab=Activate
The console is where you can type commands to the game. In this default setting you press shift +tab to show console

[Console]
The console is where you can type commands to the game.
In the default key setting you press shift +tab to show console

The most common use is fps START SHOW to display FPS

In the console you can change most of the config parameters while in the game.

HISTORY=1024
Number of lines permitted in console

HISTORYCMD=1024

LOAD=console.cmd

SAVE=console.cmd

LOG=0
Here logs are disabled but you can save them by setting to 1 if you wish the console will then be saved to a text file for you to view later.

LOGTIME=0

LOGFILE=log.lst

LOGKEEP=0

[sound]
This section deals with sound settings in game most are determined in the in game hardware setup sound section

SoundUse=1

SoundEngine=1

Speakers=1
0=Default 1=Headphones 2=Desktop speakers 3=Quadraphonic 4=Surround

Placement=0
0=Default 1=Small 2=Narrow 3=Wide

SoundFlags.reversestereo=0

RadioFlags.Enabled=1

RadioEngine=2
Radio volume

MusicVolume=8
Music volume

ObjectVolume=14
Object volume

MusState.takeoff=1
Takeoff music can be 1 or 0

MusState.inflight=1
Inflight music can be 1 or 0

MusState.crash=1
Crash music can be 1 or 0

MasterVolume=12
Main volume

NumChannels=2
0=Default 1=8 2=16 Best for quality vs. performance 3=32 Beware of performance hit!

[rts]
This section is for input controls for mouse and joystick

;ProcessAffinityMask=1

IL-2 supports two processors using the ProcessAffinityMask in the conf.ini. There's little documentation from Maddox Games about how you're supposed to use it, though.

ProcessAffinityMask=1 Core1 (default) or
ProcessAffinityMask=2 Core2 or
ProcessAffinityMask=3 Core1+2

You must remove the semicolon in order to run this command Basically tells IL-2 which core(s)to run on. There appears to be no consensus that running IL-2 on two cores shows any tangible difference.
One more thing to add. With the Semicolon in place you essentially have the same as:
ProcessAffinityMask=0 which also uses both cores so it's the same as =3.

mouseUse=2

joyUse=1
can be 1 or 0

trackIRUse=1
TrackIR is a piece of hardware that moves view when you move your head. This line also has to be in file if you use niewview a program that helps you get better control of your hat switch

DisableIME=0

locale=
Set menu and HUD message language to other than English, e.g., German (de) or Russian (ru) or Hungarian (hu)

[rts_mouse]

SensitivityX=1.0
the higher the value the more sensitive movement in x axis

SensitivityY=1.0
the higher the value the more sensitive movement in y axis

Invert=0
Inverts mouse movement

SensitivityZ=1.0
the higher the value the more sensitive movement in z axis

[rts_joystick]
Joystick settings are found in hardware setup in game See Tully's Joystick section for full instructions on setting up your joystick.

X=0 1 4 9 16 25 36 49 64 81 100 0
Each axis has 12 entries. The first is the dead zone ( 0 to 50) the last is filtering ( 0 to 100)

Y=0 1 4 9 16 25 36 49 64 81 100 0
If all values set to 100, IL-2 software does not do any "curving"

[Render_DirectX]
This section is for your video card and how its features are used in the game.
Most use OPENGL as the game was optimized for this so all comments are in this section.
See Video card section in IL2 optimization guide for explanation of terms

[Render_OpenGL]
This section is for your video card and how its features are used in the game.
See Video card section in IL2 optimization guide for explanation of terms

As Far as I Know the Text variables are all set in hardware setup program and depend on your card.

TexQual=3
3= normal
2= reduced by factor of 2
1= reduced by factor of 4 0 = reduced by factor of 8.
Only need to reduce for older graphics cards of 16mb or less.

TexMipFilter=1
0=Bilinear (fastest)
1=Trilinear (Improves quality with little sacrifice in speed)
2=anisotrophic (Best quality but slower)

TexCompress=2
0=No compression best quality
1=16bit conversion
2=S3TC compression, best Performance. with easily worst texture quality

TexFlags.UseDither=1

TexFlags.UseAlpha=0

TexFlags.UseIndex=0

TexFlags.PolygonStipple=1

TexFlags.UseClampedSprites=0

TexFlags.DrawLandByTriangles=1

TexFlags.UseVertexArrays=1

TexFlags.DisableAPIExtensions=0

TexFlags.ARBMultitextureExt=1

TexFlags.TexEnvCombineExt=1

TexFlags.SecondaryColorExt=1

TexFlags.VertexArrayExt=1

TexFlags.ClipHintExt=0

TexFlags.UsePaletteExt=0

TexFlags.TexAnisotropicExt=0

TexFlags.TexCompressARBExt=1
must be activated if S3TC compression is used

TexFlags.TexEnvCombine4NV=1

TexFlags.TexEnvCombineDot3=1

TexFlags.DepthClampNV=1

TexFlags.SeparateSpecular=1

TexFlags.TextureShaderNV=1

HardwareShaders=0
Must be 1 to activate Perfect mode.

Shadows=1

The lower the value in this section the less detailed these appear but game runs faster e.g
If you suspect trees or forests may cause the frame rate to drop, try lowering the Forestparameter in the conf.ini to 1, or even 0 (that would make forest appear in less detail, but render faster).

The only ones I have adjusted are water, Forest and Effects.

Specular=2

SpecularLight=2

DiffuseLight=2

DynamicalLights=1

MeshDetail=2

VisibilityDistance=2

Sky=2
Forest=1
LandShading=2
LandDetails=2

LandGeom=2
TexLarge=0 High-resolution airplane textures (0/1)
0= low resolution, fewer memory needs, faster
1= quality, improves textures more memory need, slower

TexLandQual=3
TexLandLarge=0 High-resolution land textures (0/1) 0= low resolution, fewer memory needs, faster 1= quality, improves textures more memory need, slower

VideoSetupId=15

0 - Safe Settings
1 - Default Settings
2 - Maximum Settings
3 - NVidia GeForce 6800/6600/FX/4/3
4 - NVidia GeForce 5200..5900 - 1.x Shaders
5 - NVidia GeForce 4MX
6 - NVidia GeForce 2 GTS/MX/256
7 - NVidia Riva TNT2
8 - ATI Radeon X800/9800/9700/9600/9500
9 - ATI Radeon 8500/9000
10 - ATI Radeon
11 - Intel 915/925 (GMA900)
12 - Kyro II
13 - Matrox G400
14 - 3dfx Voodoo 3
15 - 3dfx Voodoo 5
16 - S3 Savage 4
17 – Custom

Water=1
To select water rendering mode please modify the Water section in the file conf.ini in the [Render_OpenGL] section (Water = 1 by default).

Water = 0 - Water with flat geometry (fastest).

Water = 1 - Water with flat geometry (fast).

Water = 2 - This mode is visually similar to water = 3 but it runs on ATI cards 9800, X800, X1800 and later models.

Water = 3 - Fast render mode with Vertex Shaders 3.0 (NVIDIA 6600 and later models)

Water = 4 - Better quality mode with Vertex Shaders 3.0 (NVIDIA 6800 and later models)

Reminder:
ATI 9500 and higher supports modes: 0, 1, 2.
NVIDIA 6600 and later models support: 0, 1, 2, 3, 4.
NVIDIA cards before the 6xxx series support: 0, 1, 2 (2 is not recommended).

Effects=1
To minimize effects settings, use Effects = 0 (effects without shadows).
Effects=2, ([Render_OpenGL] section of conf.ini) test mode for improved effects lighting. This mode required 3.0+ MHz CPU.

ForceShaders1x=0
If on older cards try to use ForceShaders1x = 1 it's helpful for GeForce FX 5200, 5600, 5700 cards. Not needed for newer cards

Clouds rendering

In order to see higher quality clouds you will need to manually edit the conf.ini file located in your main game folder before launching the game. Open the file with a text editor, find the [game] section and in the TypeClouds= line write in either 0 or 1, then save the file.

TypeClouds=0
standard clouds

TypeClouds=1
improved quality clouds

Note:
When playing online the player will see the cloud type set by the server, and not as individually set in their conf.ini. This is done to ensure all players see the same tactical situation in the air regardless of their settings.

PolygonOffsetFactor=-0.15
If you experience flickering airfields when viewed from high altitude, add these two lines into the OpenGL section to fix the issue

PolygonOffsetUnits=-3.0

[DGen]
Not added by default used to alter settings for offline play

NoBadWeather=1
Can be set to zero or one, one meaning you never get bad weather

MissionDistance=50
Can be set to from 10 to 200 Kilometers, depends on the map and targets available. It is not guaranteed that there will be suitable targets in this distance

NoAirfieldHighlight=1
Set to one to zero. Zero meaning you'll have AAA/flak unit at some unused airbases

RandomFlights=0
Can be set to 0 to 5 Random flights are flights not related to your mission, both friendly and enemy are just incidental you may or may not see these flights, they might not get close enough. Default or not having the line in conf.ini is average (3). Can affect frame rates.

MaxFLAK=5
Can be set to 0 to 100, default or not having the line in conf.ini is 10. Can affect frame rates. Affects the amount of flak generated from your airfield to target, so can affect frame rates very much.

AirIntensity=Low
Settings are low, medium and high. Default or not having the line in conf.ini is medium. Sets the number of flights, enemy and friendly, that are related to your mission. On low setting, there will be no random flights and it will override the "RandomFlights=" setting in that case, ( see above ). Can dramatically affect frame rates.

GroundIntensity=Low
Settings are low, medium or high. On low, you'll only have ground objects around target or active airfields. Default is medium (or not having the line in conf.ini ) and there will also be extra objects around your flight route, besides target area and active airfields. High gives you extra targets of opportunity to and from your home field. Can dramatically affect frame rates.

Maxbomberskill=1
Settings are 0, 1, 2 and 3, ( for rookie, average, veteran and ace ) and default or not having this line in conf.ini, the AI bomber gunners will be kind of random or depend on other settings like CampaignAI=. This limits the entire bomber skill ( not just the gunners ) to a lower level if preferred, so you can attack bombers more easily if you limit it to a low setting. It affects only enemy AI for bombers, not friendly. Unfortunately, this does nothing for transport aircraft, such as LI-2, C-47 or JU-52, so be careful around those and don't assume they will be limited like the bombers if you set this to a low setting!!! Sometimes FW-200 Condor can also sometimes be assigned as a transport plane in some maps, so watch it!!!!

CampaignMissions=Hard
Settings are easy, normal or hard. Default or not having the line in conf.ini is normal. This changes the scripts ( ops files, I.E. - ops41-E.dat, where "E", means easy ) files in the Dgen folder used to generate missions. Affects the number of enemy planes encoutered as opposed to the number of friendly planes in your group/s. For example, set on easy, you might have a mission generated which gives you four fighters on your side with four bombers, and two enemy fighters will later show up to intercept your bombers. The very same mission on hard might give you only two fighters on your side, maybe the same number of bombers to escort, but you'll run into four enemy fighters to deal with!! This balances out so it does not affect frame rate much, if at all.

CampaignAI=Hard
Settings are easy, normal or hard. Default or not having the line in conf.ini is normal. Increases enemy and friendly AI by a factor of one. Low increases friendly AI level higher while lowering enemy AI level. High does the opposite. Normal gives you a more even match of AI strength."

CampaignLength=Short
VeryShort, Short, Medium, Long, VeryLong (VeryLong is default)

CampaignDifficulty
CampaignDifficulty=Easy
CampaignDifficulty=Hard
Easy settings will add one level to all friendly groups and decrease enemy experience

OperationVictory=100
In Pacific Fighters dynamic campaigns the player's actions influence the outcome of individual operations as well as the whole war. The system works by assigning a static number of points to each target destroyed, and calculating a total number of points for each side. If your side destroys enemy targets, points are added to your side's tally. If your side's targets are destroyed by the enemy, the points are subtracted from your side's tally..Each side is assigned a predetermined number of points which in each operation means a historical outcome (victory or defeat). If the operation's tally does not match the historical outcome, an alternative briefing is triggered which may mean a defeat for the side that historically won, or vice versa.For example, if you want mission outcome to always be historical, you can set the parameters to unachievable high values, such as:

OperationDefeat=-100
OperationVictory=3000
WarVictory=1000
OperationDefeat=-3000
WarDefeat=-1000
WarVictory=30000
WarDefeat=-30000

Default value for an operation outcome is 100 points (added if it's a victory, subtracted if it's a defeat). War outcome's value is 1,000 points By reducing the numbers you can make your contributions matter much more in the overall war effort.

The following point values are used
Carrier = 100 points
Other ship = 20 points
Plane = 5 points
Tank = 3 points
All other targets = 1 point
The tallies are recalculated after each mission, and they're checked at the end of each operation.

UseParachutes
Japanese have chutes from start of war



Nus Vemus!

PD: Es largo de cojones. xD!

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"Todo arde si le aplicas la chispa adecuada"


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 Asunto: Re: Configuración Gráfica y Config.ini de IL-2
 Nota Publicado: 02 Dic 2010, 21:18 
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Registrado: 28 Jul 2006, 13:48
Mensajes: 9394
Ubicación: Sevilla
Algún día actualizaré este post con los detalles nuevos... :roll:

Mientras tanto pongo esto aquí, los números adecuados del Affinity mask según los cores que tenemos, los andaba buscando hace tiempo pero no encontraba dónde los ví...

=1 - core 0
=2 - core 1
=3 - core 0+1
=4 - core 2
=5 - core 0+2
=6 - core 1+2
=7 - core 0+1+2
=8 - core 3
=9 - core 0 + 3
=10 - core 1 + 3
=11 - core 0 + 2 + 3
=12 - core 2 + 3
=13 - core 0 + 2 + 3
=14 - core 1 + 2 + 3
=15 - core 0 + 1 + 2 + 3


Yo hasta ahora para el quad core tenía puesto 14, y la verdad es que me iba bien el Il-2, pero lo suyo es poner 8. Voy a probar qué tal vá aunque debería ser parecido sólo que así el resto de aplicaciones tienen tres cores libres.

S!

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 Asunto: Re: Configuración Gráfica y Config.ini de IL-2
 Nota Publicado: 03 Dic 2010, 09:45 
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Registrado: 29 Oct 2010, 12:43
Mensajes: 2245
Que bueno, no sabia que habia tantas opciones de afinidad, yo solo he usado 0/1...(activar/desactivar afinidad)

¿sabeis que bajo W7 podeis trazar el uso de cores por parte del IL2 y luego comprobar realmente como aprovecha los cores?
Por ejemplo, se selecciona el valor 15, se habre la herramienta "rendimiento" de windows, se selecciona IL2 para que refleje una grafica de uso de CPU y a partir de ahi uno se echa la partidita.
Al acabarla se puede ver perfectamente si el IL2 aprovecha 1, 2, 3 o 4 cores y en que porcentage, pudiendo afinar mucho mas la afinidad en el config.ini.

No solo se puede trazar el IL2, si no cualquier programa que este en memoria ejecutandose en ese momento, con lo cual tambien se puede decidir que cores dejar para el sistema y cuales para el sim.


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 Asunto: Re: Configuración Gráfica y Config.ini de IL-2
 Nota Publicado: 03 Dic 2010, 11:54 
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yo solo he usado 0/1...(activar/desactivar afinidad)
En realidad la afinidad siempre está activada, aun cuando "no está activada" :mrgreen: . El =0 significa dejar que Windows elija dónde meter la aplicación, normalmente por ejemplo en un quad core lo que hará será repartirla entre los cuatro cores e ir adaptándolo entre ellos según le parezca. A efectos prácticos es lo mismo que =15 sólo que con este último fuerzas a usar los cuatro cores siempre y con =0 en algún momento windows podría llegar a dejar la aplicación en tres cores, o dos, o uno, según le interese y haya más cosas corriendo a la vez. El =1 como dice en la tabla lo que hace es poner la aplicación en el core 1 (según Windows el core 0) exclusivamente.


En cualquier caso Il-2 no es una aplicación multicore, quiere decir que si pongo la opción =15 funcionará en los cuatro cores, pero si sumas los porcentajes de uso de cada uno de los cores para Il-2 siempre suman 100% de rendimiento, o sea como si funcionase en un core únicamente. Así que lo mejor es dejarlo así, funcionando en un sólo core. Con dual core, pues en el segundo, que en windows es el core 1, o sea en el config.ini =2), para que el primero esté libre para el resto de cosas. En quad core pues en el cuarto, que en windows es el core 3, o sea en el config.ini =8.

S!

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 Asunto: Re: Configuración Gráfica y Config.ini de IL-2
 Nota Publicado: 28 Abr 2011, 11:35 
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Gente, ahora con los cambios de monitor toy a ver como leches los configuro. El TV resulta que puede ponerse a 32, pero el Acer, que tiene mejor calidad de imagen, resulta que solo llega a 16... y en el il2 se ven cosas algo raras.

Las dos van a 1080 pero veo que voy a tener que volver a poner la principal pa jugar al TV Led...

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 Asunto: Re: Configuración Gráfica y Config.ini de IL-2
 Nota Publicado: 28 Abr 2011, 12:26 
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¿32?¿16? a que te refieres?


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 Asunto: Re: Configuración Gráfica y Config.ini de IL-2
 Nota Publicado: 28 Abr 2011, 14:20 
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Registrado: 05 Jul 2005, 12:31
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supongo que serán los bits. En cualquier caso sería mejor abrir otro hilo, este es un posit...

S!

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 Asunto: Re: Configuración Gráfica y Config.ini de IL-2
 Nota Publicado: 20 Sep 2011, 12:13 
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Bueno, por fin después de tanto pensarlo he actualizado el post de configuración. Ahora está, espero, más claro y he añadido las cosas nuevas que hay que configurar. Haber hay más parámetros en el Config.ini, pero en lo que se refiere a configuración gráfica y de red está todo o debería. En cuanto pueda :roll: lo actualizaré con los parámetros a mano para el Joystick que merecen la pena.


Biker, lo que quieres es esta línea...

LandGeom=3

Búscala en la última sección [Render_OpenGL] y ponla así a ver qué tal. De todas formas con esa gráfica no está de más que revises toda la configuración de esa sección.

S!

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 Asunto: Re: Configuración Gráfica y Config.ini de IL-2
 Nota Publicado: 20 Sep 2011, 20:20 
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Postaco. Gracias Mano :)

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 Asunto: Re: Configuración Gráfica y Config.ini de IL-2
 Nota Publicado: 19 Oct 2011, 23:48 
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joder, he configurado el conf.ini como pones aquí, y es otro sim, me cago en to, ya decía yo... ahora no me pierdo en el desierto ni jarto vino :mrgreen:

S!

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 Asunto: Re: Configuración Gráfica y Config.ini de IL-2
 Nota Publicado: 19 Oct 2011, 23:49 
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Registrado: 28 Jul 2006, 13:48
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Jooooder, ¿¿ahora?? ¿¿¿Y qué has hecho todo este tiempo con una pedazo de HD5850 montada??? :mrgreen: :mrgreen: :mrgreen:

S!

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 Asunto: Re: Configuración Gráfica y Config.ini de IL-2
 Nota Publicado: 20 Oct 2011, 08:34 
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básicamente, el gilipollas... y creo que me quedo corto...

S!

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